Controls

  1. Pick Card: Left Click
  2. Confirm/End Turn: Right Click

Play in FULLSCREEN

Synopsis 

You are being trained to become a card mage, a type of sorcerers that use cards to fabricate mana-infused weapons and tools. This is your final test against your mentor to prove yourself worthy. 

Direction

This card battler features a "UNO" inspired colour matching mechanic, with a and "Slay the Spire" fighting twist. You can choose between attack cards, defense cards and healing cards that are affected by the matching red, purple and green cards.


Newest Devlog

Nov 19, 2025 - Visual Clarity

I hope everyone is well! This update tackles a lot of issues regarding visual clarity and clarity with the flow of the game. It is now easier to understand the main mechanic of the game, the UNO-inspired colour matching system via the top right UI. Many bugs were fixed, like the cards being stuck in the middle and sometimes not being able to unselect cards.  The real time card stat tracker is very useful and intuitive for understanding the game and also strategizing your victory. Keep the feedbacks coming!

Oct 29, 2025 - Feedback and Iteration
Hello Card Sorcerers! This update brings a new prototype that tackles new UX animations and sequences that refresh the clarity of the experience. The major aspect added is how the selected cards are highlighted very clearly in the middle of the screen, as well as animating the execution of each card individually. The background art has been updated as well, polishing up the details in the background to better suit the world of Draw Your Sword. Things such as lit candles, chains, and lanterns have been added to help storytelling and some red lighting to evoke a dangerous mood. A new soundtrack has been added to help immerse you in to the world of Draw Your Spells.



Oct 1, 2025 - Core Gameplay Loop

Hello fellow Card Sorcerers! We're back with an update to the game that brings actual gameplay this time! In this update, you will be able to pick and play cards, attack and heal yourself! WIP environment art has been added to the game as well. As for card art, we decided to change the card colours to one unified colour to remove confusion. A text box has been implemented to be clear to players what kinds of effects their card plays. Once cards are played, new cards will automatically refresh on to your hands. For now, there is no action limit, meaning there you can draw and play as many cards as you'd like. Which is obviously bad for the game balancing, but we are prioritizing the fun loop first. Please let us know some feedback in the gamplay and art direction as it would be greatly appreciated!


All cards assets are hand-drawn without the use of AI.

Developers: Min Suh Kang, Ethan Wong, Eamon Boily

Updated 22 days ago
StatusPrototype
PlatformsHTML5
Rating
Rated 4.3 out of 5 stars
(7 total ratings)
AuthorsLukkius, whoisiffnn
GenreCard Game
Made withUnity
Tags2D

Download

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Click download now to get access to the following files:

(Archived)Three Pear CardDrawPrototype.zip 12 MB
Oct12025_ThreePearGame.zip 13 MB
Oct292025_DYS.zip 12 MB
Nov2025 5 2_DYS.zip 15 MB

Development log

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